Working Critique I
Appropriation Statement
Sha Huang
The first thing I can
make a living in my life is a freelancer job as a writer. So from very early
time, I know what how furious people would be if they found their works have
been used improperly, edited by unknown editor, or plagiarized. As many people
fascinated to electronic stuff, same as me, I love video game. Owe to high
speed developing economy in China, I have chance to touch modern electronic
equipment. Lots of video game consoles full of my room, I am not only playing
games, but also I wrote assessment and guidebook to these games I played.
As you may know, in
late 20 century China, Russia and other Mideast Asia country were pretty good
at pirate. Because of this, young kids have chance to access various games from
differ platform. At the same time, bulletin board system develop rapidly, so as
competition in every industry, same thing happened to our field.
I worked as freelancer
for couple of online forum communities and magazines. Due to this was a grey
zone at that time, we don’t really have any regulation and adjustment from
government. A lot of our articles and works had been reprinted and transferred
to other media. Without protection from any institute, what we could do was only
find those people who plagiarized our works and fight for our own right.
As time goes by, this
situation have been changed dramatically, globe companies cross the sea,
Chinese people now are able to buy games from shops. Game and electronic sports
environment become more and more friendly to practitioners. Even some
universities offer e-sports major now. In any circumstance, any industry needs
regulation to help, otherwise our right would not be secured.
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